Page 1 of 1

Stages of development: ART Team

Posted: Wed Mar 16, 2016 1:31 am
by jamie
Stages of development: ART Team
Note: I couldn't pull the details with images and diagrams from the PDF notes in a timely fashion so I've made the PDF available...

Click here https://dl.dropboxusercontent.com/u/168 ... cument.pdf

Image

1. Concept Artist

Given:
A general written, verbal, and(or) visual description of an environment and the events that will take
place within them.

Expected artifact:
A specific interpretation of those descriptions in the form of concept art.

Lead - Conceptualist
Co lead - Static Mesh Designer/Developer
Development assistants - Everyone else



2. Static Mesh Designer/Developer

Given:
A specific interpretation of an environment in the form of concept art.

Expected artifact:
Singular Computer generated models of environmental components derived from the concept art. These
can be used in the construction of a computer generated environment.

Lead - Static Mesh Designer/Developer
Co lead - Texture Artist
Development assistants - Everyone else



3. Texture Artist

Given:
A specific interpretation of an environment in the form of concept art. Singular Computer generated
models of environmental components derived from the concept art.

Expected artifact:
A material(texture + light map) that can be applied to a mesh in a fashion that makes it representative as
a component of the initial concept art.

Lead - Texture Artist
Co lead - Level Map Architect
Development assistants - Everyone else



4. Level Map Architect

Given:
A specific interpretation of an environment in the form of concept art. Along with Scenario notes from
game designers.

Expected artifact:
The base skeletal environment/structure that gives a representation of the concept art that's also scaled,
and laid out practical enough to allow for the desired gameplay.

Lead - Level Map Architect
Co lead - Level Map Artist
Development assistants - Everyone else



5. Level Map Artist

Given:
A specific interpretation of an environment in the form of concept art. The base skeletal
environment/structure that gives a representation of the concept art. Along with Scenario notes from
game designers.

Expected artifact:
Level Map with details filled in with static meshes.
Lead - Level Map Artist
Co lead - (none)
Development assistants - Everyone else