

ABILITIES[/CENTER]
Active:
Reality warping - Universal(Materialization, Dematerialization, Transmutation, Transfiguration, Telepathy, Telekinesis, Teleportation)
Animal control
Power Sharing
Passive:
Immortal
Omniscient - (including thoughts & prayers)
Politics (Guidance, diplomacy, advisement, inspiration)
Faith & Conviction
[CENTER]The IT
ABILITIES[/CENTER]
Active:
Reality warping - Local(Materialization, Dematerialization, Transmutation, Transfiguration, Telepathy, Telekinesis, Teleportation)
Possession
Mind control
Emotional manipulation - Fear, rage, violence via Multiplication/induction of naturally occurring(jealousy, judgement, pain, despair)
Passive:
Immortal
Emotional awareness - Universal(jealousy, judgement, pain, despair)
Politics - (diplomacy, negotiation)
Negativity
[CENTER]kazzam



ABILITIES[/CENTER]
Active:
Reality warping - Universal(Materialization, Dematerialization, Transmutation, Transfiguration, Telepathy, Telekinesis, Teleportation)
Body manifestation - Physical / ethereal
Flight
Passive:
Immortal
Politics - (Advisement)
Weapons expert - (hand 2 hand)
[CENTER]Mrs. Which

ABILITIES[/CENTER]
Active:
Reality warping - Universal(Transfiguration, Telepathy, Group Teleportation)
Emotional manipulation - Peace, Love via Multiplication/Induction of naturally occurring(joy, happiness)
Body manifestation - Physical / ethereal
Passive:
Immortal
Emotional awareness - Universal(joy, happiness)
Politics (Guidance, diplomacy, advisement, inspiration)
Positivity
[CENTER]Helios Crew
(Commander Kiel and Officer Ava Hamilton)




ABILITIES[/CENTER]
Active:
Power Generation - Global
interdimensional Travel
extradimensional Induction
Passive:
Operations Command
Global Communications
Faith & Conviction
Politics - (diplomacy, advisement)
[CENTER]Dyson Family
(Miles & Danny)





ABILITIES[/CENTER]
Active:
Microchip & Neural network Development
Weapons system integration
Operating systems & Artificial Intelligence Development
Passive:
Computer & Electrical engineering
Software engineering / computer science
Project Management
[CENTER]Sister of San Diablo

ABILITIES[/CENTER]
Active:
Guarding Prayer - Seals gateway/portal between Heaven & Hell
Summoning Prayer - Request favor of beings called from Heaven or Hell
Path to Resurrection - Sacrifice self to bring back another
Path to Land of the dead
Passive:
Passionate Devotion
Secrets of what divides living from dead
Guardian - (Keeps "damned" from walking the earth)
[CENTER]Godess Calypso
(Tia Dalma)




ABILITIES[/CENTER]
Active:
Human form - (Avatar Bound by 8 charms)
- resurrection
- death touch - (on her resurrections)
- divination - (Item locations)
- compass - (points to items most desired)
- crab avatar - manifestation(follows orders)
- Tracking
- Disguise
- giant growth
- weather manipulation - (rain, wind, waves, maelstrom)
- crab avatar - multiple manifestations that can be controlled as her own hive physical body
- human avatar - single manifestation that can be controlled as her own physical body
Passive:
Human awareness (Premonition, Precognition of Human activity)
Politics (Guidance, Negotiation, Advisement)
Navigational knowledge
Charm
[CENTER]kingsley shacklebolt



ABILITIES[/CENTER]
Active:
Reality warping - Local(Time distortion, teleportation)
Offensive magic
Defensive magic - (Shield, memory wipe)
lynx avatar - manifestation(follows orders, relays messages, wards off raw negativity)
Dueling - (offensive & defensive use of abilities under pressure)
Flight - (winged mount, "broom")
Spy craft - (political manipulation, infiltration, Disguise, Escorting)
Passive:
Wizardry
Politics (Guidance, diplomacy, advisement)
Combat trained
Administration - military
Army General
Field commander
[CENTER]stacker pentecost


ABILITIES[/CENTER]
Active:
Administration - military(headquarters, equipment, armory, research, personnel, training, missions)
Coyote Tango
Passive:
Discipline & Conviction
Politics - (diplomacy, negotiation, advisement)
Army General
Field commander
Combat trained - (hand 2 hand, firearms, Jaeger driving)
[CENTER]Jake Pentecost



ABILITIES[/CENTER]
Active:
Gipsy Avenger
Black Market sales
Scavenging
Passive:
Conviction
Politics - (negotiation)
Field commander
Combat trained - (hand 2 hand, firearms, Jaeger driving)
Black Market connections
[CENTER]Roland Deschain

ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]
Aman



ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER][/CENTER]
[CENTER]Akasha



ABILITIES[/CENTER]
Active:
Wolf form - (Changes at will)
Infectious bite - (Via Saliva / Blood)
Passive:
Enhanced Strength & Durability
Enhanced Speed
Enhanced Healing
Enhanced Lifespan - (600+/- years old)
Weapons expert - (hand 2 hand, blades, small arms)
Field commander
[CENTER]
[/CENTER]
[CENTER]Maximillian


ABILITIES[/CENTER]
Active:
Wolf form - (Changes at will)
Infectious bite - (Via Saliva / Blood)
Passive:
Enhanced Strength & Durability
Enhanced Speed
Enhanced Healing
Enhanced Lifespan - (600+/- years old)
Weapons expert - (hand 2 hand, blades, small arms)
Field commander
[CENTER]Kahn



ABILITIES[/CENTER]
Active:
Wolf form - (Changes at will)
Infectious bite - (Via Saliva / Blood)
Passive:
Enhanced Strength & Durability
Enhanced Speed
Enhanced Healing
Enhanced Lifespan - (600+/- years old)
Weapons expert - (hand 2 hand, blades, small arms)
Field commander
[CENTER]John Coffey



ABILITIES[/CENTER]
Active:
Telekinesis - (Moves items with mind)
Minor mental manipulation - (Persuasion)
Lightsaber - (+Projectile defense/deflection)
Agility boost - (Jump/Fall increased distances)
Passive:
Environmental awareness - (Premonition, Precognition)
Politics - (diplomacy, advisement)
Combat trained
Army General
Field commander
[CENTER]Mama Cecile and Papa Justify

ABILITIES
Active:
Telekinesis - (Moves items with mind)
Minor mental manipulation - (Persuasion)
Lightsaber - (+Projectile defense/deflection)
Agility boost - (Jump/Fall increased distances)
Passive:
Environmental awareness - (Premonition, Precognition)
Politics - (diplomacy, advisement)
Combat trained
Army General
Field commander
[CENTER]Meg

ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Mo'at


ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Akwey

ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Tsu'tey


ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Neytiri






ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER][/CENTER]
[CENTER]SOLO


ABILITIES[/CENTER]
Active:
Wolf form - (Changes at will)
Infectious bite - (Via Saliva / Blood)
Passive:
Enhanced Strength & Durability
Enhanced Speed
Enhanced Healing
Enhanced Lifespan - (600+/- years old)
Weapons expert - (hand 2 hand, blades, small arms)
Field commander
[CENTER]Bo'sun


[CENTER]ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Koehler



ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Hawksmoor


ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Simbakka


ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Guner


ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Mermaid



ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]The Judge


ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Krull





ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Kaulder




ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Maximilian Schlesinger


ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Agent Doug Carlin





ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Shanti



ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Megan Ramsey






ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Dr. Harry Adams



ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Elijah Price


ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)
[CENTER]Billy Cranston






ABILITIES[/CENTER]
Active:
Minor Reality warping - (Bending fundamental forces effect on self)
Construct - (Spawns any needed equipment, clothing, training)
Jackout - (escapes reality nullifying any damage done prior)
Passive:
Faith & Conviction
Environmental awareness - (localized logistics, target location & movement)
Politics - (diplomacy, negotiation, advisement, inspiration)
Field commander
Combat trained - (hand 2 hand, blades, firearms)
JackIn - (enters reality with full health)