
Formal Complaint:
Of the Western rpg games I've played I'm looking mainly at the Elder scrolls & Fallout line of entries. The best way I can put it is that there isn't any real driving force to the story.

It just never feels like anything is going on in terms of a cohesive overarching line of events. Just a big'ol side mission festival

Now to be fair:

They are obviously designed to be that way and alot of it could be an issue with my expectations more so then execution of WRPG's. If you have an active imagination and spin your own personal tale within the sand box they give you then you can get a lot of mileage out of them(which is how I play them).
Conclusion:
WRPG's feel like they give you a world in a particular state, while other games feel like they give you a world in a particular state ...that's also under some process. I don't want the world to feel like it's waiting in stasis for me to poke around in it. If you have no imagination and don't care for stealing a pair of rusty scissors from a random NPC then I can see those games being mad boring.


We all agree that not all WRPG's(Role Playing Games made by western developers) play like Bethesda titles. It just so happens that those are some of the most egregious offenders and showcases for that design style.

Side note: Diablo 1 was so


I feel like both Bethesda and Bioware started with the basic pen and paper AD&D then went two ways.
1. Bioware focused on combat rule sets and being a digital DM"Dungeon master" making campaigns(stories) for players to slog through.
2. Bethesda focused on the more abstract idea of choices/openness trying to digitize that aspect by throwing a bunch of options at the proverbial wall. So that players have the range of choices inherent to playing by pen & paper ....but now on the computer.
So maybe their(Bethesda) case *and developers like them* ......is of being a shotty "DM"
